LightsMode

Constructors

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constructor()

Types

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data class ColorTransformationPhaseRange(phaseRange: Range<Float>, interval: Long = 30, timeUnit: TimeUnit = TimeUnit.SECONDS) : LightsMode

The lighting effects are only applied depending on the color transformation phase

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data class Fixed(intensity: Float) : LightsMode

The lighting effects are partially enabled (between 0 and 1).

Functions

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abstract fun describeContents(): Int
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abstract fun writeToParcel(p0: Parcel, p1: Int)