Animation

class Animation(startTime: Long, duration: Double, timingFunction: Animation.TimingFunction, startProgress: Double = 0.0)

Constructors

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constructor(startTime: Long, duration: Double, timingFunction: Animation.TimingFunction, startProgress: Double = 0.0)

Types

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Functions

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fun getProgress(time: Long): Double
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fun getTime(time: Long): Double
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fun isAnimating(progress: Double): Boolean